I will be at the 2013 Sensuous Knowledge conference in Bergen, Norway from the 23rd – 25th January. I will be giving a talk on Thursday afternoon as part of the program of presentations and discussions, on the theme of Data as Place: Aesthetics and Geopolitics of Data Centre Architecture. This talk and project is in collaboration with Amber Frid-Jimenez and Joe Dahmen.
A little about the conference:
The Sensuous Knowledge Conferences started in 2004 as an international venue for presentation and discussion of artistic research projects. The overriding purpose of these three-day working conferences is to contribute to the creation and refining of a discourse for critical reflection on artistic research. …
With this year’s conference, the 7th in the row, The Sensuous Knowledge Conference comes to town – and moves directly into the contemporary art world: A unique collaboration between The Art Museums of Bergen and Bergen Academy of Art and Design forms the context for a conference taking place within the precincts of the art museum…
A way of linking the historical styles of clothing and armour that games designers use as inspiration back to museums and galleries that feature examples.
Digitise key pieces of armour, cloaks, hats, other clothing and weapons from a museum collection, and make them in to in-game character add-ons. Either as purely decorative items, or in collaboration with a games company give items in-game effects. Players collect armour by visiting the painting or display cabinet in which it is on display. They could download from a particular museum wifi access point, or scan a 2D barcode. It is possible to update the barcodes daily or even hourly to limit easy sharing beyond the gallery, and rely on finite inventory space in-game to prevent stockpiling of all the museum’s artefacts in one visit.
The digitisation process could be by traditional game asset artists, digital ironsmiths crafting digital versions of exhibits as part of the museum display, or even as day long workshops with groups of visitors. Model might be recreated from scratch, or made by cleaning up 3D scan data.